Hover over the screen for exact cell coordinates and colors.
Beam-1.0
on ARC-AGI-3.
Reflection's open 501B model drops into 25 games with no rules, no goal and no examples. It has to probe the screen, write a world model of each game in Python, and clear every level in about as few moves as a person.
Watch Beam think, move by move.
Moves per model call.
Each line is one game. A dot marks a cleared level.
Where the tokens go.
Input and output tokens per game. Cached input is free on Reflection's quota.
All 25 games, at a glance.
Latest screen of every game. Click one to open it in the console.
Next to the harnesses that cracked it.
Public-set RHAE. Open harness rows link to their sources.
Explore each game.
Moves, model calls, tokens and time for every game Beam has played.
One open model.
No rules given.
Every game runs with the same prompt, tools and limits. The agent only ever sees the screen; scores come from the engine's own scorecard, which the agent never sees.
Beam-1.0 model card ↗RHAE (Relative Human Action Efficiency) compares the moves an agent needs per level with first-time human players; later levels weigh more, and the final score averages all 25 games. A game Beam hasn't finished counts as 0 in the headline score.